A holographic display shader for Blender I created for a project I am working on. It converts an input mask texture with alpha channel to a transparent display via emission shader. I used the principled BSDF but you can plug it into a classic transparent/emission combo as well. Distortion effects can be changed by playing with the Mix RGB nodes or the noise and wave texture nodes. Input texture goes into the Image node. Example included.
Use it in any way you like, commercial is fine. If you want to credit me I'd be happy, but it's neither required nor would I find out anyway. :p
It's pay what you want. But if you find it useful, why not input a number greater than zero? :3
- Size252 KB